Rhino Games, Inc.



Rhino Games, Inc.
Based in San Mateo, CA


June, 2016



Press / Business Contact







Rhino games is an independent game studio located in the San Francisco bay area and made up of nine game industry veterans. Rhino’s founders and employees have built some of the best selling and most recognized games and franchises of all time.



Rhino Games was established in 2016 by Peter Hu and Paxton Mason based on their shared passion for collectible card games and their deep dissatisfaction with the current titles in that genre. The pair have intersected many times in the past at various companies: first meeting at Flagship Studios where Peter Hu was a founder, then intersecting again at Gazillion Entertainment and even at Google, where Paxton was a member of the secretive X team.

They developed the core game engine working for half a year out of cafes and libraries before renting a small one-room office in San Mateo and bringing on their dream-team of collaborators: the absolute best of the design, art, and programming talent that they’d worked with in the past 25 years in the games industry. With the backing of the entire founding team of Blizzard North, Rhino Games is stealthily working towards their dream of revolutionizing the CCG genre.


Rhino’s first effort is Mythgard™, a free-to-play online CCG (Collectible Card Game) in the vein of Hearthstone with the depth of Magic: The Gathering. Mythgard is set in a modern-day alternate reality where the gods of myth are real. Over the centuries, most of the most powerful deities have disappeared, leaving the remaining gods and mythical creatures to find their place in a world now overrun by man. Mythgard draws inspiration from American Gods, Fables, Grimm, Harry Potter, and True Blood, among others. Its modern-mythology/urban paranormal setting, while extremely popular in most other media, is greatly under-served in the gaming space.


Mythgard July Alpha

Press Kit



Peter Hu
Founder, CEO

Paxton Mason
Founder, CTO

Brian Bazyk
Senior Engineer

Chris Louie
Senior Engineer

Art Director, Artist

Jesse Decker
Game Design, Writing

John Leland
Animation, Modeling

Matthew Ontiveros
Art, VFX

Nicolai Gould
Game Design